Endeavor Software

Porchlight is live on iOS and Android

Every game
is an endeavor.

We build software and games that people carry with them long after they put the screen down. Our first release, Porchlight, is six classic games done the cozy way.

6 Games
In One App
2 Platforms
Live
0 Timers
Or Lives
1 Free Spin
Every Day

Quiet games, warm light.


A Porchlight player porch at dusk with a lit lamp, a rocking chair, a shade tree and a dog on the lawn
Your Porch Coins from every game go straight into the yard.
Porchlight Solitaire on a green felt table with a tableau of cards, a coin balance and an Auto Move button
Solitaire Klondike with Auto Move and free undo.
Porchlight Word Hunt, tracing a word across a letter board beside a quiet koi pond
Word Hunt Find one word or forty. The pond keeps no score.
The Porchlight daily spin wheel, where every space on the wheel is a prize
Daily Spin One free spin a day. Every space is a prize.
Porchlight Three Peaks, clearing a run of cards from three tidy peaks
Three Peaks The light one. Clear the peaks one choice at a time.
Porchlight Fruit Match, a board of sunny fruit tiles waiting to be paired up
Fruit Match Match pairs of sunny tiles at your own pace.

Scroll sideways for more screens

Six games, one calm place.


Solitaire

The classic Klondike you already know, with a helpful Auto Move button for the tidying up at the end of a hand.

Klondike

FreeCell

Every card face up, all skill and no luck, with hints that never steer you wrong when a board turns stubborn.

Pure skill

Three Peaks

The light one. Clear the peaks one easy choice at a time, the way you might work a crossword on a slow morning.

Easy going

Word Hunt

Trace words on a letter board beside a quiet koi pond. Find one word or forty. The pond does not keep score.

Word game

Fruit Match

Match pairs of sunny fruit tiles at your own pace. Bright, simple, and perfectly happy to wait while you think.

Matching

Slot Machine

A just for fun arcade slot where the fun keeps rolling. Nothing to buy, nothing to lose, cherries all the way down.

Arcade

Every hand you play builds the yard.


Coins never leave the porch. They go into a shade tree, a picket fence, a fresh coat of paint, and a dog with a mind of his own.

Neighbors wave on their way past, birds drop by the bath, and the dog naps, chases squirrels, and never catches one. Tap the porch light and evening settles in, crickets and all. When the place looks just right, snap a photo and show it off.

  • Plant a shade tree
  • Put up a picket fence
  • Adopt a dog
  • Paint the house
  • Set off fireworks
  • Snap a photo
See the whole porch Coins are never for sale

The little things

A yard fills up one small piece at a time. Here are a few of the things waiting to be earned.

  • A wooden rocking chair for the porch Rocking chair
  • A clay pot of bright flowers Flower pot
  • A red flag mailbox at the end of the walk Mailbox
  • A small vintage radio playing on the porch Porch radio
  • A happy dog stretching into a play bow A dog of your own

Play for fun, the way it should be.


  • 01 No timers Nothing counts down. Put the phone in your pocket mid hand and come back tomorrow.
  • 02 No lives Play as long as you want. There is no meter to refill and no wall to wait behind.
  • 03 No pressure No streaks, no leaderboards, no nudges telling you that you fell behind.
  • 04 Never for sale Coins are earned by playing. You cannot buy your way to a nicer porch.

Software and games, built to last.


Endeavor Software is a small studio with a short line between an idea and a shipped build. We make mobile games for real moments, and the tools that keep those games honest.

Games

Mobile games designed for real moments: three minutes on a bus, an hour on a rainy afternoon. Porchlight is out now, and the next one is already on the workbench.

Live on iOS and Android

Craft

Every mechanic, color and sound gets questioned before it ships. We would rather cut a feature than hand someone a game that nags them.

Questioned relentlessly

Software

The tools and systems behind the games, kept lean on purpose. Clarity is a competitive advantage, and it compounds with every release.

Lean by design

Built on intention.


Play is Valuable

We do not make "just games." We make spaces where the oldest human behavior, play, is given room to breathe. Play is how we learn, how we heal, and how we reach parts of ourselves that productivity culture has tried to bury.

Embrace,
Not Escape

Our games are mirrors disguised as play. Emotional wellness is not about escaping yourself. It is about meeting yourself.

Question Everything

Why this mechanic? Why this color? The games that matter are the ones questioned relentlessly while they are being made.

Build for Individuals

We design for specific people having specific moments, not for a chart labeled "users."

Build Beyond Yourself

Every line of code is a message in a bottle, a contribution to something larger than any one person.

Our
Vision

"People will forget what you said, people will forget what you did, but people will never forget how you made them feel."

Maya Angelou

To build software and games that people carry with them, not in their pockets, but in how they feel long after they put the screen down.

Negative entropy.


We fight the drift toward complexity, bureaucracy and bloat. Every process earns its place or gets cut. Every conversation is direct. Every decision is made by someone who cares about the outcome.

We stay small not because we have to, but because a short line between an idea and a shipped build is the most valuable thing a studio can own.

Read the whole story of the studio

Craftsmanship
Over Speed
Small Team,
Big Impact
Meaning
Over Metrics

Come sit
a spell.

Porchlight is free, the chair is empty, and nothing on the porch is in a hurry. Download it now, or tell us what you would like to see us build next.